# Week 4
After receiving feedback from our prof, TA and peers, our team discussed about what we can do to improve the gameplay for the players. Most of the concepts are associated with the revive mechanic that we implemented in our game such as limiting the amount of lives in total per level and calculating the score based on how far the player progresses during the level. We also explored different type of barriers/enemies that can be depicted as antagonists. From there onwards, the designers and developers split to do their own individual tasks for the upcoming prototype and playtesting session.
For this week, my main tasks were to begin modelling other characters and objects so that the developers can replace the ordinary shapes that they have been using for the prototype. Since I already made our character's 3D model and animated the wings last week, the next job was to import the wing animations into unity. I found this YouTube tutorial (opens new window), which can be very helpful for the developers when exporting the models into unity. Before I begin modelling on Maya or Blender, I drew upon inspirations from Google for our bird, human and bug zapper concept arts. I think I will be keeping it simple and maintaining the basic shape of what they are meant to represent. This shows the contrast betweeen the main character and the environment surrounding it.
Low poly bird concept art
Bug zapper concept art
Low poly character concept art
As our team transitions to our first prototyping and playtesting session, I will be finishing up the basic models before my next meeting so we can go through them together and make any necessary changes to the visuals. My teammates will also be showcasing the collision detection that they have been working on this week and hopefully implementing a score system. Furthermore, we will explore the aesthetics e.g. textures, in-game sounds after we finalize the core mechanics of our game.