# Week 2

During the second week, we gathered feedback suggested from our TA and peers after our game proposal presentation. One of the main things we took away from it was making sure our game is more than just an exploration game and that we have enough content (game objects or environment) that will keep players engaged. With that in mind, we decided to work on creating a mood board for our game aesthetics. In our meeting, we talked about how we can solve.

I contributed a few mood boards on different types of perspectives for our game. Originally, we were thinking about making a 3D environment to show off the flight mechanics. I found similar 3D environmental concepts on Google that gives off the low-poly aesthetic that we are looking for and should be fairly simple to model. I believe that this will allow the player to interpret the setting in their own way, which makes it more appealing.

3D environment inspiration 3D environment inspiration

On the other hand, I have found a 2D side-scrolling concept, which is an alternative if we don't have enough time to produce those 3D art assets. This particular concept captures the dark and eerie atmosphere that we are looking for and it's also situated in a forest. After taking into consideration of our project timeframe and our skills, our team decided to keep the 3D third person perspective because we believe that the flight mechanic is a crucial aspect to our game.

2D environment inspiration

As of now, we plan on nailing down the flight mechanics in our game by researching existing games with similar flight controls and hopefully creating a simple 3D game in Unity or storyboarding to show each other our ideation. I will be focusing on modelling a 3D moth in Maya first before transitioning to Unity.