# Week 11
During this week, our team focused on the deliverables for the Beta code submission. Once again, we were aiming to finalize our latest prototype of the game before conducting our playtesting sessions so that it will give us enough time for any bug fixes and necessary changes to our game before our presentation and submission. In terms of the UI elements we incorporated from last week, the non-dietic elements we implemented this week consist of the death count and par system.
As mentioned in last week's journal entry, I focused on the playtesting and GDD aspect for this assignment because I have finished all my tasks as the 3D Modeller. I conducted two playtesting sessions with two new players that haven't played our game before. After playtesting our game, some common feedback themes include confusing stamina UI, oversensitive mouse controls, and challenging yet fun. To address some of these issues, we’ve decided on some future implementations that we plan to include in the final Gold code.
Moving forward, I will be working on the video aspect for the Gold code project submission once our game is finalized and presented in our showcase next Wednesday.