# Week 1
In the first team meeting, our team came up with multiple game ideas, which vary in genres such as puzzle, adventure, platformer and action. I proposed the idea of a ‘Humans vs Beasts’ 2D game where it involves the concept of manipulating the player’s health bar. The player is the soldier trying to prevent monsters (zombies, giants, werewolves, etc.) from taking over the human population. Whenever a beast kills the player (aka life points reaches below 0), the soldier transforms into their species instead of dying. As a beast, every soldier they kill regain certain amount of life points. When the player’s life points reach above 0, they turn back into human again. I thought that was a unique way of “death” where it lets players to strategize the best way to stay alive as a solider for a longer period of time. Since the player killed their own comrades, their army is reduced which makes it harder to defeat the boss who appears at the end of each wave. After going through all of our ideas, we agreed to spend more time figuring out which game concept we liked the best and finalize our thought in our second meeting.
During our second meeting, we followed up on which game ideas we liked the best. I thought that one of Sandy game ideas was interesting to me (Player is trying to escape a rave and has to go through obstacles to do so) so I found inspirations from games with similar concepts and drew a rough sketch of what the main character will look like.
Ultimately, we were all happy to move forward with Josh’s suggestion of a game about moths. Since I’m in charge of the visuals, I made rough sketches of the moth, NPCs and the game world. I also went ahead and created a mockup of what the game will look like.
So far, we are doing very well as a team in terms of working collaboratively and staying on track. There weren’t any issues that I could think of but after we present our game idea to Eric and Xin, we will work on improving our game with further research and the feedback we will receive.