# Week 10 (Nov 11 – Nov 17)
This week was Remembrance Day long weekend, so the team continued to work on the fidelity of the game. In preparation for the peer playtest, we continued to work on refining the game in terms of a start/main menu, as well as UI elements to communicate to the player. We implemented a death count UI using a custom tally mark font created by Sandy. We also worked on adding some realism to the game, such as flipping the arm orientation so that they make sense when coming in from the left or right side respectively.