# Week 9 (Nov 4 – Nov 10)

This week, the team worked on refining the game to make it feel more complete. We added some functionalities such as a respawn screen, as well as modifications to the camera follow script. One of the most common comments from the playtesting sessions was a lack of instructions or tutorial, so moving forward the team will discuss how we want to approach this. We are open to the idea of formal tutorials, but we may also explore mandatory skill gates as introductory levels to the game.

This week, I worked on implementing the refined hand animations modeled by Tim, as well as a basic stamina UI. For this, I followed Brackey’s How to make a HEALTH BAR in Unity! Tutorial (opens new window). Now, instead of a floating number that decreases, we can visually communicate to the player their remaining stamina while not taking them out of the game experience. This would be considered a non-diegetic UI, since the stamina bar is not apart of the game world, and does not contribute to the game’s story.