# Week 6 (Oct 14 – 21)

After the in-class presentations, the team discussed some of the feedback that we received from both the students and teaching staff. We addressed some of the issues around obstacle variation and death interactions. Following that, the team also worked on implementing animations for the player model.

For this week, I worked on implementing the player animations, using the .fbx files provided by Tim. Following an Exporting Animations Tutorial (opens new window). In GitHub, I created a divergent branch to make sure that I did not mess up the Main branch. In the tutorial, I learned more about Animators, and how they interact with Animations. After following the tutorial, there were some visual bugs that occurred. The camera would violently shake while following the animating moth, and from certain angles the wings would have shadows when they shouldn’t. Luckily, Josh was able to figure out how to solve these issues.

We also discussed briefly how we imagined the ghost moth would interact with the player moth. I advocated for faster ghost moth speeds, since it allows the player to watch their previous playthroughs and see the path that they went on. We will discuss the ghost moth mechanic in future meetings. Moving forward, the team will start working on level design, as well as implementing more 3D models and animations.