# Week 7 (Oct 21 – 27)
This week, the team continued working towards preparing for the Alpha Code deliverable next week. We were able to add in more enemy models, such as the long arms and bug zappers. Josh then was able to give life to these models, creating a script that allows them to target the position of the player. We believe that this will add some necessary difficulty to the game, and also fits very well with the theme and aesthetics. Currently, I have implemented some of the core gameplay stats, such as Stamina and Death count as UI. I have also completed the Level Complete UI, once the player reaches the end goal.
Moving into next week, and in preparation for the Alpha Code presentation, we will have some meetings to discuss what we want to achieve for this deliverable. We will also talk about how we want to educate players on how to play the game. I will be working on some of the Scene Management, as well as fixing up any bugs that may still remain. This includes things such as the Main Menu, Pause Menu, and Post-game play UI screens.