# Week 3 (Sept 23 - 29)
This week, the team worked on version 1 of the Game Design Document (GDD), as well as creating an initial prototype in Unity. We each followed different online tutorials on flight simulations, and came together to discuss which ones we liked the most.
For this week, I followed the Flying Controls in Unity – Tutorial (opens new window), and it turned out to be super helpful. We ended up using the mouse pointer controls from this tutorial to control our player. The controls felt very smooth and intuitive, but also allowed for quick reactions. This will allow us to keep moving forward with the idea of a high difficulty obstacle course type game.
During one of our team meetings, we discussed different existing games that we could take inspiration from. I brought up the game Super Mario Party, and the minigame, Fuzzy Flight School (opens new window). In the minigame, up to four players compete against each other to dodge obstacles. Players can interact with other players by bumping into them, and trying to force them into the obstacles. The way the game provides challenge is through sliding doors that reveal the obstacles to players with a very small time to react. Players are scored based on how long they survive.
We’ll be taking some inspiration from this minigame into Light After Death. We want to play around with how we can make the game more difficult based on the amount of available light, so that obstacles will be more of a surprise if there is less available light. I’ll also be exploring the idea of how the reincarnation of the player can be used to interact with the current player. Next week, I’ll be working more from the Unity master code, and try to implement some of the features such as stamina bar and object interaction. I’ll be referencing more online tutorials to try and achieve these goals.