# Week 3 (09/30/2020)

Since the ideation stage of the project, Light After Death has had, inherent to it, the concept of light as a resource to be collected. That is, The Moth flies through the game world, and as it is doing so, it needs to collect light by flying close to light sources in the game world, be they fires, lamps, or even bug zappers, without getting too close to them (especially the fire and the bug zapper) for danger of losing its life. Initially, we intended to manage visibility of the player by desigining the lighting in the level. While working on the 3D playable prototype, however, it became less obvious how the ludonarrative logic worked. In other words, it did not make sense why the player has to collect light if the level is already lit by design. Nor did it make sense for lighting to be a stand-in for stamina if the level is designed to be lit in a certain way.

We decided instead to make the obvious connection between light-as-a-resource and visibility. So during gameplay, the player is constantly running out of visibility, which must be replenished by flying near light sources in the game world, much like our in initial concept for the mechanic. However, visibility adds smarter depth than our initial concept, since not only does it provide the player with incentive to chart a course that flies close to light sources, it also augments the challenge of avoiding obstacles in the game world. The player is also rewarded for dextrous flight with added visibility farther into the game world.

As I wrote in my previous journal entry, it has been a challenge for me, personally, to communicate the game design concepts that I ideate with the team without making some sort of visual representation. I looked to the Portal games for inspiration, and since my artistic skills are lackluster, the diagrams used during the game's instructional cutscenes seemed to be the right fit for my skill set. Below is an example of how I illustrated the resurrection mechanic, which made its way into version 1 of the game design document.

Portal-style resurrection diagram